In Draco-Mancer, you play as a Dragon-loving Necromancer who seeks to bring back the Age of dragons by exhuming their bones, reanimating new Dragons, and conquering nearby dragon-hating nations.

The gameplay is split into 3 main functions that tie into each other:

The gameplay is split into a cyclical game loop that involves managing your time and resources to defend your dig-sites, and attack nearby settlements to expand your domain through draconic rule.

Fossil Excavation

Taking heavy inspiration from Pokémon Diamond, Pearl, and Platinum’s underground mining system, excavating fossils challenges players to uncover as many fossils as possible before the dig-site’s integrity breaks.

Pokémon Diamond & Pearl’s underground mining system

Pokémon Diamond & Pearl’s underground mining system

Each Dig-Site has the following properties to differentiate themselves:

These factors are a way for us to tune the difficulty and reward of various sites to convey a sense of progression and incentivize searching for higher-quality dig-sites.

Players have 3* different mining tools: A Pickaxe, a Chisel, and a Brush. Each of these tools has a different size and strength. Size affects how many tiles are hit per click, and strength affects how much damage each hit does to those tiles.

Certain Tiles require a higher-strength tool to break and be damaged, while other tiles require more precise and weaker tools to excavate safely.

Each hit on this screen applies some damage to the dig-site’s structural integrity. This value is tracked as a “health” value that is reduced with each hit, scaling with the damage from the selected tool. If this value reaches a threshold, the dig-site collapses and all unclaimed fossils are lost.

Players can try a number of dig-sites each day cycle, so long as the time cost value of the dig-site is less than or equal to than the remaining duration of the day. For example:

Players do not have to perform excavating to their maximum amount each day. There should be a “progress-time” or “continue” button available in the site-selection screen that allows players to move on to the following section.