Main Idea:

For more detailed info, see below;

Gameplay

Notes

UI

Draconic Faces:

There were once many dragons that roamed the world, from the deepest seas to the highest mountains. Now, they’re completely gone and nothing is left.Except for their bones! One world’s trash is another necromancer’s treasure.

Players will travel the world and dig up the remnants of the past in order to change the future. Players will use the bones collected in the Mining Stage to create dragons in the Draco-Mance Stage. Players will have to keep in the mind the attributes of the bones collected, that will help to determine the dragon players create.

For more detailed info, see below;

Draconic Breakdown

Dragon References

Art Style:

This game will be 2D pixel game, 32-bit seems to be a good medium amount of pixel. Not too HD but not too retro. The page below will demonstrate the design inspiration and more info in general.